Doesn’t look like there’s a community resource for the file formats for Fallout and Starfield. May add the resource to the to-do list at some point as it’s something that the community is sorely lacking. We need a place to describe the processes and such so that we know what all is going on and don’t rely on a singly tool as gatekeeper. We went through this when Skyrim launched initially and it was a disaster.
In any case, it was suggested that we poke through the xEdit source code for file format information. Not ideal but it seems to be what’s available. I’ll poke the Edit devs at some point and ask them for more details. Still haven’t decided how to handle the multiple game support in what I’m currently calling ESEdit, though. There are several ways of doing it so we’ll want to discuss it as we get closer to having things ready for that (we’re still a long ways off) 🙂
Edit:
CAboutDlg needs to be split out into its own header and source as it’s currently buried in ui/mwedit.h. Will do that at some point.
