Reply To: MWEdit

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#4787
DeVaultSetter
Keymaster

    Oh right, a massive job then. Another thing will be the git repo – all the old folders will still appear in the code section – one way around it is to create a branch with the new structure and then make that master.
    Get it now, why do they all have to be prefixed esm if already in an ESM directory? As a matter of interest the mvccommon header and cpp which retrieve the game installation paths are in there as well. A practical workaround would be to assign that kind of info to a class property in a class module. VB also had .cls file extensions which helped navigation greatly. 🙂