Reply To: MWEdit

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#4664

Okay, here’s the download link for the 1.8.0 SDK: https://gigenet.dl.sourceforge.net/project/openil/DevIL%20Windows%20SDK/1.8.0/DevIL-Windows-SDK-1.8.0.zip

That’s a direct link and wget grabs it without issues so we should be able to plug that into the CI and have it grab it and unpack it for automated builds. It includes both the Unicode versions and non-Unicode versions, along with both 32-bit and 64-bit libraries. Not sure if we need Unicode or not, though. Locally, you’ll want to overwrite the DLLs and .lib files, and move the includes to the IL directory, with those versions until the scripts are fully updated. I have no idea if we need the export files or not. I’m also unsure if we need all of the DevIL libraries but we can figure that out after things are working. We may be able to drop the OpenGL support, will need to see what MWEdit does with the code. I wouldn’t think so. Hopefully the 64-bit versions of the libraries fix the issues we’re having. I checked the bundled project file and it doesn’t do anything special, the only real difference is that it’s 100% 32-bit without 64-bit code.