Activity

  • Spastic Hamburger replied to the topic MWEdit in the forum Projects 7 months, 3 weeks ago

    I’ve started making notes to the Dead Code issue regarding unused files. Feel free to add to it as you find them! Some of the latest additions do break the build script due to name clashes so I’ll get it updated soon so you may want to hold off on testing it until I report back 🙂

  • Spastic Hamburger replied to the topic Random in the forum Discussion 7 months, 3 weeks ago

    Not sure how mix-ins would work but it does work with your custom recipes. Mix-ins might clog things up but they don’t give any mention of that so maybe they’ll be fine? In theory, it wouldn’t be hard to make a new piece of equipment that handles general baked goods based on that design. Cakes would be harder so that they don’t get too tough…[Read more]

  • DeVaultSetter replied to the topic Random in the forum Discussion 7 months, 3 weeks ago

    Missed that! Place it on a rotating base and spin it around for a truly turnary file operation!
    Do enjoy fruit loaves- can the bot do those? Muffins anyone?
    Colossal Biosciences claim copyright on images of their creations apparently. Hopefully not artists’ impressions or even cartoonery – interestingly over here there’s Dodo which often runs ads…[Read more]

  • Spastic Hamburger replied to the topic Random in the forum Discussion 7 months, 3 weeks ago

    So I just came across this obscure piece of equipment: https://breadbot.com/

    Pretty awesome and would be fun to watch in action but I’ve never seen one before! Not even in our tourist districts where you would expect to see them!

    Speaking of, I haven’t played tourist in a while 😛

  • There was discussion back here as to whether it could be classed as a mockumentary, perhaps it was intended as a documentary, but lines got blurred somehow in the making of it. Who knows – will have to see it. 🙂
    Natural Enemy is a bad film, bad in the sense that a well-rounded cast must needs be slotted into the square hole of a pretty vacant…[Read more]

  • Spastic Hamburger replied to the topic MWEdit in the forum Projects 7 months, 4 weeks ago

    Common/conapp.h and Common/conapp.cpp can be removed as the CConsoleApp isn’t used anywhere in the project. Unless, that is, we decide to split Common/ out into a separate library. At the very least, I can remove it from the build script.

  • Spastic Hamburger replied to the topic Films & TV Shows in the forum Discussion 8 months ago

    I was watching them on Tubi but can’t seem to find them now in their library so they may have left the service the other day even though I didn’t see a notice.

    Looks like plenty of services have Space Mutiny so I’ll plan to watch it sometime during the week.. With taglines like that, you can’t go wrong! 😛

    Can’t get Sympathy for the Devil but I…[Read more]

  • DeVaultSetter replied to the topic Films & TV Shows in the forum Discussion 8 months ago

    Got a link for those? There’s quite a bit of that stuff on Youtube as well as IA – just a simple matter of girding one’s trawling nets. 😛
    The Little Things from a few years back, flows nicely along almost as a mood piece until something predictable or gawkish pops up in the plot of dialogue leading up to a rather nothing ending. Something about…[Read more]

  • Spastic Hamburger replied to the topic MWEdit in the forum Projects 8 months ago

    This is in Common so they’re not game support. All of the game support is in the esm directory. Ah, I’ve got it: it’s a leftover file that isn’t actually used. It doesn’t show up anywhere else. Will remove it now. It’ll break the Meson build file so I’ll go ahead and update the pull request.

    Out of interest, here’s the grep result:
    $ grep…[Read more]

  • Spastic Hamburger replied to the topic Hardware Relics in the forum Discussion 8 months ago

    Didn’t get any hits so I’ll have to check other message boards 🙁

  • DeVaultSetter replied to the topic MWEdit in the forum Projects 8 months ago

    Not sure, CObjType might be a reference to CObj ?? records. From the WB readme:

    (COBJ) Constructible Object — Skyrim and later

    Which doesn’t make sense unless it had a previous alias. Is it possible to determikne what’s using it?
    MWSE references COBJmacros and GCOBJ
    PQSORT is used in Daggerfall of all places, courtesy of Dave. 🙂

  • Spastic Hamburger replied to the topic MWEdit in the forum Projects 8 months ago

    So, I’m trying to work on some of the includes this morning but having a little bit of trouble. Some of the symbols don’t come up in a search result and aren’t in defined in the project, even though they are used. So far, these are the problem ones:
    CObjType and PQSORT_CMPFUNC. I’m sure there are others but those are the ones that I’ve found…[Read more]

  • Spastic Hamburger replied to the topic Films & TV Shows in the forum Discussion 8 months ago

    As we know, I’m quite fond of older films with low scores. I find them a lot of fun! 😛

    Been watching some of the old, pre-Loony Tunes rebrand shorts lately. They’re pretty good! Don’t make much sense, however. 😛

  • Spastic Hamburger replied to the topic MWEdit in the forum Projects 8 months, 1 week ago

    No problem! Whenever you get to it! I’ll move on to other tasks in the meantime that don’t require the build script and won’t conflict 🙂

    It’ll still require VS to build but Meson does make management a whole lot simpler. Instead of having build recipes for each compiler, needing to modify all of them whenever we change something project related,…[Read more]

  • DeVaultSetter replied to the topic MWEdit in the forum Projects 8 months, 1 week ago

    Sorry, there’s too much on this hard disk (including old versions of VS etc). The move away from VS is understandable though, will get Meson loaded on the HP once the move downstairs is complete. 🙂

  • Spastic Hamburger replied to the topic MWEdit in the forum Projects 8 months, 1 week ago

    Okay, all of the source files have been added to the build script. Next, I need to add in the commands for the Windows resource compiler (will toss it in a system conditional at some point; may do that later after I get the basic script working). Then I need to add in the rest of the files to the bundle command to copy over all of the files…[Read more]

  • Normally shy away from anything given a 13% rating from RT, the critics were a little kinder but still short on redeeming features.
    Boogie Nights is unforgettable with laughs and licks-a-plenty, and worth a re-watch.
    Streaming The Gulf, a basic boondocks police procedural with barely enough content to push the themed plot through to its…[Read more]

  • Spastic Hamburger replied to the topic MWEdit in the forum Projects 8 months, 1 week ago

    Working on the build script now. Slow going as I need to add all of the source files to the list. Once I’ve gotten the basics down, I’ll want some testing done in VS to see if things work before merging it into master and letting the CI do its thing since it’s hard to test things right now on Linux. It’ll be easier for me to test things once…[Read more]

  • Corman’s films are always fun! Need to watch Little Shop of Horrors again (in black and white, of course!). It’s been too long since I’ve seen it.

    Haven’t really turned the TV on in a couple of weeks, just been reading a lot. Not sure what’ll be on next but I’ve been itching for Space Mutiny. It’s always a fun one!

  • Spastic Hamburger replied to the topic MWEdit in the forum Projects 8 months, 1 week ago

    That’s due to the generated code that translates from the resource files to the code itself. Essentially, the GUI is set up in the resource files and then mapped to each class via the compiler at build time. It’s on the list to be taken care of at some point as it makes it hard to work with.

    COpenPluginDlg is making a new window that’s…[Read more]

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