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Spastic Hamburger replied to the topic MWEdit in the forum Projects 6 months, 3 weeks ago
Okay, I’ve reached out to NimrodPSI. If they’re unable to assist, I’ll go ahead and work on a CMake script so that we can at least rule that out of the equation.
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Spastic Hamburger replied to the topic MWEdit in the forum Projects 6 months, 3 weeks ago
So that error is now gone even though it was showing up all the time the other day and I didn’t change anything in the build script. Meson didn’t get an update either. Looks like an obscure parsing bug.
No idea how to upload the log. Added the upload commands to the action file but apparently it stops the run at the first error so I’m unable to…[Read more]
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DeVaultSetter replied to the topic MWEdit in the forum Projects 6 months, 3 weeks ago
Might be an idea to include the meson.log in the issue as done here. There’s a couple of other issues similar: Regenerate build.ninja fails on Windows when using MSVC and Fail to find ninja when meson install with VS15 environment.
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Spastic Hamburger replied to the topic Random in the forum Discussion 6 months, 3 weeks ago
Good list! Yep, many of the sites are definitely recent. I do notice that they leave off artificial lakes that store power for hydropower plants.
Found it! I see that that kit comes in O-scale. Model trains, anyone? Still want to get into the hobby, just don’t know where I’d put the table! π
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Spastic Hamburger replied to the topic The TCG Thread in the forum Discussion 6 months, 3 weeks ago
Whelp. They just added yet another gameplay mechanic to Lorcana, increasing its complexity. I may drop it at the end of this season. I like it because it’s simple and it’s a way to relax when I’m don’t want to deal with a lot of stuff going on like I do with other card games that I play
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Spastic Hamburger replied to the topic MWEdit in the forum Projects 6 months, 3 weeks ago
Progress on MWEdit is currently on hold as I wait to see if the Meson devs can help with the issues. If we canβt get Meson working, Iβll go ahead and use CMake. It isnβt as user friendly but itβs more mature so it should work better. I’ll give them a good week or so to get back to me before I start re-learning how to use CMake
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Spastic Hamburger replied to the topic MWEdit in the forum Projects 6 months, 3 weeks ago
Still banging about. There’s not much about how to link an included binary. When I thought I figured that out, Meson then complained that it wasn’t running under a VS environment even though it was running in a VS environment….
So I changed the backend to use VS as an experiment and then Python crapped out with missing file errors. You can see…[Read more]
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Spastic Hamburger replied to the topic Software: On & Off the Web in the forum Discussion 6 months, 3 weeks ago
Sorry, was focused on MWEdit and missed some of this.
We’ve had some Labubus cropping up here but definitely not the intensity that other areas are seeing. In fact, it’s mostly died out here after a few weeks of interest.
Ugh, messing up post history like that is always a pain in the rear. π
On the old site, we actually did a lot of work to…[Read more]
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DeVaultSetter replied to the topic Software: On & Off the Web in the forum Discussion 6 months, 3 weeks ago
MS have anonymised some of our posts in their last migration. There were warning banners on their threads apparently, but if you hadn’t been there for a while you wouldn’t have known of the changes.
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Spastic Hamburger replied to the topic MWEdit in the forum Projects 6 months, 4 weeks ago
Okay,
esm/EsmWinUtilscontains only a few things and they’re duplicates of those inproject/EsmUtils. The latter is used more often so I’ve commented out the stuff in the former. Not going to delete it just yet as we may change up the structure once things are working but I’ll go ahead and add the two files to the dead code review issue.Not sure…[Read more]
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Spastic Hamburger replied to the topic MWEdit in the forum Projects 6 months, 4 weeks ago
Okay, almost got it. Now we’re left with some linking logs after the obvious source issues have been taken care of:
[198/198] "link" @MWEdit.exe.rsp[Read more]
FAILED: MWEdit.exe
"link" @MWEdit.exe.rsp
project_EsmUtils.cpp.obj : error LNK2005: "void __cdecl FindMWRegistryPath(void)" (?FindMWRegistryPath@@YAXXZ) already defined in… -
Spastic Hamburger replied to the topic MWEdit in the forum Projects 6 months, 4 weeks ago
Thanks. π
Looked at it more closely and
ON_WM_TIMER()is supposed to map to anUINT_PTRwhile the code is trying to use justUINT. Probably a change in MFC signatures at some point over the last couple of decades. That fixed that error when I changed the type. Got some more, which isn’t unexpected. It was able to work through 92 files this time…[Read more] -
DeVaultSetter replied to the topic MWEdit in the forum Projects 7 months ago
Message maps in MFC are covered here:
https://stackoverflow.com/questions/49383622/an-explanation-of-message-maps
In a nutshell MFC does away with the message switches and makes them typed. Probably a good idea for many, here the tendency was to stay with the “native” C++ stuff. π
Sounds good –ctimelooks nice, the hard bit will be to figure out…[Read more] -
Spastic Hamburger replied to the topic MWEdit in the forum Projects 7 months ago
So it sounds like there’s a switch being used for MSVC to relax the casting rules for C++. Sorry, things are still coming back to me but I’m getting there. π
Would be better to fix it manually, anyways, so I guess I’ll fix up the required casts for now. Was hoping to do them later but, hey, it’s all part of improving the code quality. It’ll also…[Read more]
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DeVaultSetter replied to the topic MWEdit in the forum Projects 7 months ago
Upvoted this answer as it looks like the solution – looks like VS was rather kind. π
Wouldn’t harm to check references ofLPTIMECALLBACKto see if it is used correctly.
Cool, yes, looks like some teething pain between the approachingtombmilestones from up ahead! π -
Spastic Hamburger replied to the topic MWEdit in the forum Projects 7 months ago
I’ve temporarily turned off all of the extra warnings until we get things working.
New issue! This has to deal with the message maps that the MFC API uses. It’s complaining about bad casting even though it works in the VS project files, just not the Meson script so I suspect there’s a setting in there that may need to be transferred over as well.…[Read more]
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DeVaultSetter replied to the topic MWEdit in the forum Projects 7 months ago
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Spastic Hamburger replied to the topic MWEdit in the forum Projects 7 months ago
Okay, got that minor issue fixed. Had to add this to the Meson script:
add_project_arguments('-D_AFXDLL',
language: 'cpp')Now that it’s using C++20 as the standard, it’s exposed a few other real code errors that I’m working on fixing. π
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Spastic Hamburger replied to the topic Films & TV Shows in the forum Discussion 7 months ago
Yep, the boar of soap was near the end. Yep, the turtle portion was fun! Duck and cover! π
Saw Night Tide yesterday. Wasn’t bad but it didn’t do much to actually build the conflict. It felt more like a narrative than a film
Haven’t seen No Country for Old Men but, then again, Westerns aren’t exactly my…[Read more]
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Spastic Hamburger replied to the topic MWEdit in the forum Projects 7 months ago
Hit a bit of a snag while updating the build scripts. Now I’m getting this error in the Meson branch while the main branch builds without issue:
[1/199] "cl" "-IMWEdit.exe.p" "-I." "-I.." "/MD" "/nologo" "/showIncludes" "/utf-8" "/Zc:__cplusplus" "/W4" "/EHsc" "/std:c++20" "/permissive-" "/O2" "/Gw" "/FdMWEdit.exe.pCommon_File_CfgFile.cpp.pdb"…[Read more] - Load More
