Going through some old stuff and re-discovered Ortham’s (previously known as WrinklyNinja, name changed while I was away from the overall community) list of links: https://blog.ortham.net/buddah/
A lot of the tools on it are old and haven’t been updated in a decade but there may still be some useful stuff we can use for reference. Specifically, the BSA stuff as I haven’t found a good reference for the BSA format outside of UESP (Fallout and Starfield have alluded me so far).
My preference is not to lean too heavily on existing code for reference, however. That risks us using the same algorithms when we could do things differently to get the same result. Personally, I’d prefer a breakdown of the actual formats and processes so I’ll keep investigating.
