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#4874

Okay, the files in common/, file/, and windows/ have all been renamed according to the new naming convention. Next is to wrangle the new ui/ folder, renaming the files and determining which ones belong in the mwedit/ directory before fixing up all of the paths (that will be even more painful 😛 ). All of those renames have been pushed up 🙂

In the file/ directory, there’s some extra code for Autodesk’s other programs besides 3DS Max that we may want to keep around if it’s not currently being used just in case we add some extra features. Not entirely sure, though, as CDxfFile isn’t used anywhere currently and is for AutoCAD, which may have limited use in a program for modding a game.

PCX support can be removed: it’s not used in the code and is for an old, obsolete, and defunct DOS image editor.

The BmpFile class isn’t used either nor is the 3DS support code.

In fact, most of the code that’s not the CSV support is unused. Which is weird. I suspect a lot of this support code is left over from features not yet implemented so we’ll want to give things a good review before we yank it out. I’m leaning towards removing the obsolete file formats and those we know aren’t used in the workflow for now, leaving the rest until we’ve made a decision further along in development. I’ve asked the AFK graphics folks to chime in on which graphics files are used in the workflow in Beth’s games to help with this task 🙂

Edit:

Once I get more information from the digital graphics folks, I’ll add it to the unused files ticket so we can keep track of things

The XML code can likely be replaced with something like expat or libxml, including one of their bindings, assuming it’s even used, which I’m currently unsure of